AI Insights · Timothy · January 2022
Top 5 Science Games on Unified Platform in Australia Q4 2021
Discover the performance trends of the top 5 science games in Australia during Q4 2021, including weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw interesting trends in the performance of the top 5 science games on a unified platform in Australia. Here’s a detailed look at weekly downloads, revenue, and active users for Plague Inc., Cell Expansion Wars, Cell to Singularity: Evolution, Jetpack Joyride, and Little Alchemy 2.
Plague Inc. from Ndemic Creations experienced a notable increase in weekly revenue, peaking at approximately $3.9K in the final week of December. Weekly downloads were relatively stable, hovering around 1.3K to 1.5K throughout the quarter, while weekly active users showed a slight increase from 2.8K to 2.6K over the same period.
Cell Expansion Wars by MOBIRIX had a fluctuating revenue trend, with a high of around $2.1K in mid-November and dropping to $459 by the end of December. Downloads peaked at 570 in late November but saw a decline to 199 by the year's end. Active users also experienced a rise and fall, peaking at 1.4K in late November before settling at 908.
Cell to Singularity: Evolution from Computer Lunch showed a varied revenue pattern, reaching a high of $1.5K in mid-November and ending the year at $735. Weekly downloads peaked at 989 in mid-October but dropped to 456 by the end of December. Active users saw a decline from 6.3K in mid-October to 4.5K by the end of the quarter.
Jetpack Joyride by Halfbrick Studios demonstrated a significant surge in weekly downloads, reaching over 10K in the final week of December. Revenue also saw a notable increase, peaking at approximately $2K in the last week of the year. Active users spiked from 24.9K at the start of the quarter to 41.7K by the end.
Little Alchemy 2 from Jakub Koziol maintained a steady revenue stream, with minor fluctuations around $100 to $159 throughout the quarter. Downloads peaked at 1.3K in late October but gradually decreased to 792 by the end of December. Active users saw a slight decline from 2.4K at the start of the quarter to 2K by the end.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.